The worlds of gaming and documentary coalesce in a fascinating new project by a Grand Theft Auto producer. In 1979 Revolution, the story of the Iranian revolution is played out in a vibrant immersive experience that puts you in the middle of the crowd, and having to make a series of life and death decisions. Using extensive research, including audio interviews, still photography and academic consultants, the team takes users through a survival game that incorporates chaotic street scenes, and backroom interrogations. Told through the eyes of Reza, a young photojournalist living in Tehran, the project was developed in collaboration with contributors such as photographer Michel Setboun, whose photographs form an integral part of the experience. As described in Ink Stories’ website, Reza’s journey is a turbulent one: “Surrounded by a group of impassioned key figures involved in overthrowing the regime – Reza’s engagement becomes a high stakes chess match of decision making – whereby everything is at risk.”
At Sheffield Doc/Fest’s Interactive Exhibit, I spoke with Ink Stories founder Navid Khonsari about the project, asking him whether, by gamifying such events, he runs the risk of criticism. Here’s what he had to say:
Our goal is to educate people whose opinion of gaming is limited. So that’s part of the challenge – and it’s a challenge. Interactive documentaries are the step between us and documentaries, and we’re actually the full monty. With this we’re creating a new genre – we’re calling it vérité games. So the challenge of that has been great. If you really want to have an impact you have to follow that old saying of live a day in another person’s shoes. This lets you live, you make choices. When you are on the frontline with your brother and your cousin, and that relationship has been developed over an hour and forty five minutes, and they start shooting and you have to decide who you are going to push out of the way, that’s real. The suspense and the drama comes from that. And quite simply it has a greater outreach than interactive documentary.
Khonsari is convinced that the experience will appeal not only to the gaming generation, but also to an older generation interested in the topic: “We don’t alter the history that has taken place – that is defined as it is. But what we are doing is allowing you to have your own narrative in there, based on people’s experiences. What would it be like to be on those streets, to be those people that believe in the possibility of change? And then to have people go for it, fight for it, have it turn somewhat chaotic, and yet in their opinion all succeed because the Shah leaves. And then the aftermath winds up becoming that the most powerful, the most vicious of those who help the revolution succeed winds up taking over.”
Here’s a BBC item from its premiere at Sundance that gives you a glimpse of the game, and includes an interview with co-creator Vassiliki Khonsari:
With the support of the Sundance Institute, the team has crowdsourced memories of the revolution, and will be engaging in extensive outreach at they roll it out. For more information, check out the Ink Stories website – which features abundant press about a project which promises to break new ground in interactive learning.
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